Q:I can't seem to win vs them.
Okay, I admit I'm not that great of a player. I don't know any 'complicated' combos that consist of more than 5 buttons. But I seem to be doing fine vs other classes in my rating-group.(If you buy bns gold to improve your ability,you can win easily.)
The entire game most of my attacks get blocked and then the opponent just air combos me. Then back to blocking almost everything again until the air combo.
Okay, I admit I'm not that great of a player. I don't know any 'complicated' combos that consist of more than 5 buttons. But I seem to be doing fine vs other classes in my rating-group.(If you buy bns gold to improve your ability,you can win easily.)
The entire game most of my attacks get blocked and then the opponent just air combos me. Then back to blocking almost everything again until the air combo.
A:against blade master, you'll have to break their defense, you can do that with few skills like a speced snowball (x skill) or in the aerial phantom grip but this requires a combo. Snowball is probably your most straightforward way of breaking and disabling defensive skills, after feb 10th you'll be able to do it easier.
blade dancers spin is categorized as an offensive-defensive skill and your best way of turning it off is the yet again, X, the 3rd row of talent for the skill.
blade dancers spin is categorized as an offensive-defensive skill and your best way of turning it off is the yet again, X, the 3rd row of talent for the skill.
A:As a 1900 FM (eu) that despises the BD here are Some tips,
dont use snowball, spec your ice X to the tornado thing(right tree) it stops them from spining for 4 secs, I very recently learned about this skill, its a god send for opening a window to start combos.
DO NOT let them recover chi by dodging the blade they throw at you,
You probably know but you can hit them after 0.5 secs of their spin.
I kinda feel like it is an amateur mistake(good FMs very rarely spec to this skill, they prefer the dazing one) and it doesnt really work all that good at plat+ but taking Firebeam(blazebeam? cant remember the name) on fire 2 and using between their parry time is pretty easy since the projectile is very fast, and it freaks BDs out because it deals decent damage so they spin a lot more = they are out of chi.
At that rating (1700) they dont try to do the draw stance combo all that much(they focus more on the aircombo) so you can be more liberal with your
dont use snowball, spec your ice X to the tornado thing(right tree) it stops them from spining for 4 secs, I very recently learned about this skill, its a god send for opening a window to start combos.
DO NOT let them recover chi by dodging the blade they throw at you,
You probably know but you can hit them after 0.5 secs of their spin.
I kinda feel like it is an amateur mistake(good FMs very rarely spec to this skill, they prefer the dazing one) and it doesnt really work all that good at plat+ but taking Firebeam(blazebeam? cant remember the name) on fire 2 and using between their parry time is pretty easy since the projectile is very fast, and it freaks BDs out because it deals decent damage so they spin a lot more = they are out of chi.
At that rating (1700) they dont try to do the draw stance combo all that much(they focus more on the aircombo) so you can be more liberal with your
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